Ultima Online
Changelog
System
- Veteran Rewards disabled
- Young Status disabled
- Treasures of Tokuno enabled (season 3)
- Old BOD System restored
- New Banking System disabled
Skills
- Harvest and crafting of all kinds now require 0 skill investment. You can fish up sea serpents, craft golems, repair items, enhance with valorite, and stonecraft at 0.
- Footwear removed from fishing tables with prejudice
- Weapon abilities unlock at 50 and 70
- Monster stealing available at 50 (very low chance)
- Animal Lore no longer requires targets to be tamed before viewing their stats
- Anatomy and Evaluating Intelligence now open the Animal Lore window upon success
- Lockpicking and Remove Trap skills are no longer relevant. They will now choose a number between 0-80 and add 1/3 of the picker's Dex. If the result is higher than the lock level, success!
- Cartography skill is no longer relevant. Treasure Maps may be read automatically. For purposes of chest quality and digging range, it has been replaced by Mining.
- Corrected Ninjitsu skill requirement values from base ServUO to match in-game book and official website
World
Item
- Boats do not decay (hard to test, no promises)
- Added a system message to fukiya and shurikens when you miss
- Due to an unknown bug (treasure maps appear blank), treasure maps will send a system message with the sextant coordinates of the chest, similar to fishing
Mobile
- New Haven escorts' gold reward has been reduced.
- All NPCs will teach skills up to 40, instead of just New Haven
- Ore elementals (spawned from Gargoyles Pickaxe) now have a chance to drop a runic hammer
Rules
- All new characters begin aboard the Battle Cry in Moonglow
- 100 houses per account
- 500 stable slots
- Houses do not decay
Project Zomboid
Mods
- Tsar's Common Library
- TrueActions
- TrueActions_Dancing
- True Music
- Time-Period Accurate music
- RandomZombies
- 2% Sprinters
- 30% Can open doors
Settings
- Infection: Bites only, quick death
- Utilities: Off
- Sleep: Required
- Multihit: Off
- Reading Speed: 4x
- Loot: Extremely Rare
- Start Date: July 9
- Zombie Respawn: 72 Hours (Chunk Unseen)
- Zombies do not intentionally form groups but may migrate or aggro together.