That should be all the information you need to play in a game of Words of Power. I want to thank you for taking the time to even read this, let alone play it.
My objective here is to provide a loose but useful framework for running fun games. I want stories that touch us and characters that are exactly what you imagined. Every hit should hurt but death is not the end.
If you have suggestions on how to improve or expand the rules or their presentation, please do not hesitate to hit me up.
theluckycrab | [email protected] | Crabsoft